Developer journal
All entries
10 min read
Why I Built the Simulation First
How the Far Reach Industries simulation works, what it can already do, and why a colony's failures need to be explainable.
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AI Isn’t Building My Game. It’s Changing How I Build It.
How I’m using large language models to accelerate software development and make Far Reach Industries possible as an independent project.
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AI Can Write Code. Can It Actually Engineer Software?
Why generating thousands of lines of code is easy, but building software that actually works is still hard.
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It’s Not Really Artificial Intelligence. At Least, Not the Kind You’re Thinking Of.
On large language models, the AI buzzword, and why the distinction matters.
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What I Want Far Reach Industries to Get Right
Informed decisions, understandable risks, recovery, and a colony worth developing after survival.
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Outpost (1994): The future I wanted to build
The ninth-grade excitement, the frustration, and the idea that became Far Reach Industries.
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